Shape space – a paradigm for character animation in computer graphics

dc.bibliographicCitation.seriesTitleSnapshots of Modern Mathematics from Oberwolfacheng
dc.bibliographicCitation.volume7/2020
dc.contributor.authorHeeren, Behrend
dc.contributor.authorRumpf, Martin
dc.date.accessioned2022-08-05T08:11:37Z
dc.date.available2022-08-05T08:11:37Z
dc.date.issued2020
dc.description.abstractNowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions of triangles. The mathematical notion of a shape space allows us to effectively model, manipulate, and animate such meshes. Once an appropriate notion of dissimilarity measure between different triangular meshes is defined, various useful tools in character modeling and animation turn out to coincide with basic geometric operations derived from this definition.eng
dc.description.versionpublishedVersioneng
dc.identifier.urihttps://oa.tib.eu/renate/handle/123456789/9931
dc.identifier.urihttp://dx.doi.org/10.34657/8969
dc.language.isoeng
dc.publisherOberwolfach : Mathematisches Forschungsinstitut Oberwolfach gGmbH
dc.relation.doihttps://doi.org/10.14760/SNAP-2020-007-EN
dc.relation.essn2626-1995
dc.rights.licenseCC BY-SA 4.0 Unportedeng
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/eng
dc.subject.ddc510
dc.subject.otherNumerics and Scientific Computingeng
dc.titleShape space – a paradigm for character animation in computer graphicseng
dc.typeReporteng
dc.typeTexteng
dcterms.extent14 S.
tib.accessRightsopenAccess
wgl.contributorMFO
wgl.subjectMathematik
wgl.typeReport / Forschungsbericht / Arbeitspapier
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