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Combining Textual Features for the Detection of Hateful and Offensive Language

2021, Hakimov, Sherzod, Ewerth, Ralph, Mehta, Parth, Mandl, Thomas, Majumder, Prasenjit, Mitra, Mandar

The detection of offensive, hateful and profane language has become a critical challenge since many users in social networks are exposed to cyberbullying activities on a daily basis. In this paper, we present an analysis of combining different textual features for the detection of hateful or offensive posts on Twitter. We provide a detailed experimental evaluation to understand the impact of each building block in a neural network architecture. The proposed architecture is evaluated on the English Subtask 1A: Identifying Hate, offensive and profane content from the post datasets of HASOC-2021 dataset under the team name TIB-VA. We compared different variants of the contextual word embeddings combined with the character level embeddings and the encoding of collected hate terms.

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A Review on Recent Advances in Video-based Learning Research: Video Features, Interaction, Tools, and Technologies

2021, Navarrete, Evelyn, Hoppe, Anett, Ewerth, Ralph, Cong, Gao, Ramanath, Maya

Human learning shifts stronger than ever towards online settings, and especially towards video platforms. There is an abundance of tutorials and lectures covering diverse topics, from fixing a bike to particle physics. While it is advantageous that learning resources are freely available on the Web, the quality of the resources varies a lot. Given the number of available videos, users need algorithmic support in finding helpful and entertaining learning resources. In this paper, we present a review of the recent research literature (2020-2021) on video-based learning. We focus on publications that examine the characteristics of video content, analyze frequently used features and technologies, and, finally, derive conclusions on trends and possible future research directions.

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On the Impact of Features and Classifiers for Measuring Knowledge Gain during Web Search - A Case Study

2021, Gritz, Wolfgang, Hoppe, Anett, Ewerth, Ralph, Cong, Gao, Ramanath, Maya

Search engines are normally not designed to support human learning intents and processes. The ÿeld of Search as Learning (SAL) aims to investigate the characteristics of a successful Web search with a learning purpose. In this paper, we analyze the impact of text complexity of Web pages on predicting knowledge gain during a search session. For this purpose, we conduct an experimental case study and investigate the in˝uence of several text-based features and classiÿers on the prediction task. We build upon data from a study of related work, where 104 participants were given the task to learn about the formation of lightning and thunder through Web search. We perform an extensive evaluation based on a state-of-the-art approach and extend it with additional features related to textual complexity of Web pages. In contrast to prior work, we perform a systematic search for optimal hyperparameters and show the possible in˝uence of feature selection strategies on the knowledge gain prediction. When using the new set of features, state-of-the-art results are noticeably improved. The results indicate that text complexity of Web pages could be an important feature resource for knowledge gain prediction.

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The power index at infinity: Weighted voting in sequential infinite anonymous games

2021, Eid, Shereif, Rocha, Ana Paula, Steels, Luc, Herik, Jaap van den

After we describe the waiting queue problem, we identify a partially observable 2n+1-player voting game with only one pivotal player; the player at the n-1 order. Given the simplest rule of heterogeneity presented in this paper, we show that for any infinite sequential voting game of size 2n+1, a power index of size n is a good approximation of the power index at infinity, and it is difficult to achieve. Moreover, we show that the collective utility value of a coalition for a partially observable anonymous game given an equal distribution of weights is n²+n. This formula is developed for infinite sequential anonymous games using a stochastic process that yields a utility function in terms of the probability of the sequence and voting outcome of the coalition. Evidence from Wikidata editing sequences is presented and the results are compared for 10 coalitions.

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24th International Conference on Business Information Systems : Preface

2021, Abramowicz, Witold, Auer, Sören, Abramowicz, Witold, Auer, Sören, Lewańska, Elżbieta

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Metadata analysis of open educational resources

2021, Tavakoli, Mohammadreza, Elias, Mirette, Kismihók, Gábor, Auer, Sören, Scheffel, Maren

Open Educational Resources (OERs) are openly licensed educational materials that are widely used for learning. Nowadays, many online learning repositories provide millions of OERs. Therefore, it is exceedingly difficult for learners to find the most appropriate OER among these resources. Subsequently, the precise OER metadata is critical for providing high-quality services such as search and recommendation. Moreover, metadata facilitates the process of automatic OER quality control as the continuously increasing number of OERs makes manual quality control extremely difficult. This work uses the metadata of 8,887 OERs to perform an exploratory data analysis on OER metadata. Accordingly, this work proposes metadata-based scoring and prediction models to anticipate the quality of OERs. Based on the results, our analysis demonstrated that OER metadata and OER content qualities are closely related, as we could detect high-quality OERs with an accuracy of 94.6%. Our model was also evaluated on 884 educational videos from Youtube to show its applicability on other educational repositories.