Polyhedral surface approximation of non-convex voxel sets and improvements to the convex hull computing method
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In this paper we introduce an algorithm for the creation of polyhedral approximations for objects represented as strongly connected sets of voxels in three-dimensional binary images. The algorithm generates the convex hull of a given object and modifies the hull afterwards by recursive repetitions of generating convex hulls of subsets of the given voxel set or subsets of the background voxels. The result of this method is a polyhedron which separates object voxels from background voxels. The objects processed by this algorithm and also the background voxel components inside the convex hull of the objects are restricted to have genus 0. The second aim of this paper is to present some improvements to our convex hull algorithm to reduce computation time.
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